Around September 2009 I started playing around with the new HTML 5 Canvas element. I was quite fascinated of the emerging possibilities this new technology had to offer in terms of graphics without any need of plug-in installation. As a Linux follower I have a native reluctance towards silverlight and that abomination called flash. Which leaves very little room for any sane browser games. Well, that is, until now.
Ultima VI Canvas Clone
The Ultima VI clone does take some time to load though as the map and the tileset are rather big. Expect a gross of 2,5 Mb. Here is a screenshot and a link to the game:
Ultima 6 HTML Development Screens:
A new hope
In August 2010 the first line of a canvas MORPG (working title ZULU) was written. GWT and GWTCanvas shall be the foundation for the game running on an Apache Tomcat Server. Until this day Zulu has come quite a long way. Especially since this is my first own full-fledged game creating experience.
Stay tuned for some tech talk, Zulu progress information and pure Java goodness.